You know the Task Manager’s CPU Usage History graph that shows CPU utilization over time? Try that type of the graph in WPF and you’ll realize that it […]
.net / DirectX / Visual Studio
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Capture DirectX 10/11 debug output to Visual Studio
Working with default DirectX configuration in a Visual Studio project is like working with a black box. Even more so when you have a managed code project. Mostly […]
.net 3.5 / DirectX / Graphics / Parallel programming
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A managed path to DirectCompute
About DirectCompute After NVidia Cuda, OpenCL we got DirectX’s version (of GPGPU parallelism for numerical calculations) named DirectCompute. All three technologies are very similar and have one goal: to […]
.net / DirectX / HLSL
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DirectX HLSL compiler chokes on unicode sources
In a week or so I’ve created two HLSL effects in two different .fx files. While they were really simple and straightforward, one of them failed to load […]