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.net 4.0 / DirectX / Graphics

Realtime graph for WPF

Posted on: January 10, 2012March 29, 2020

You know the Task Manager’s CPU Usage History graph that shows CPU utilization over time? Try that type of the graph in WPF and you’ll realize that it […]

.net / DirectX / Visual Studio

Capture DirectX 10/11 debug output to Visual Studio

Posted on: October 25, 2010March 29, 2020

Working with default DirectX configuration in a Visual Studio project is like working with a black box. Even more so when you have a managed code project. Mostly […]

.net 3.5 / DirectX / Graphics / Parallel programming

A managed path to DirectCompute

Posted on: December 4, 2009March 29, 2020

About DirectCompute After NVidia Cuda, OpenCL we got DirectX’s version (of GPGPU parallelism for numerical calculations) named DirectCompute. All three technologies are very similar and have one goal: to […]

.net / DirectX / HLSL

DirectX HLSL compiler chokes on unicode sources

Posted on: November 12, 2008March 29, 2020

In a week or so I’ve created two HLSL effects in two different .fx files. While they were really simple and straightforward, one of them failed to load […]

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