I’ve been experimenting with a redux implementation for .net lately and here is the current state. The core library is quite functional and ready for a bit more […]
App icons missing after upgrading to iOS 11/Xamarin
I have an Xamarin iOS project and developing in Visual Studio 2017 and have app icons in an asset. Since I’ve upgraded to XCode 9/iOS11 the app icons […]
Good bye Visual Studio Emulator for Android and hello problems
I recently tested a prototype of a Xamarin Android app that should run on Android 4.1+. So I fired up Visual Studio Emulator for Android and saw that […]
Webpack’s cheap-module-eval-source-map requires a plugin
I’ve started experimenting with React and consequently Webpack. As a base I picked Cory House’s excellent “Building Applications with React and Redux in ES6” course on Pluralsight (disclaimer: […]
LINQPad, LLBLGENPro and Npgsql
If you want to test LLBLGenPro/Npgsql queries with LINQPad, and you really should, you have to follow these steps. Install the official LLBLGenPro driver for LINQPad (Add connection, […]
A solution to Visual Studio Tools for Docker debugging problem
I you have problems with debugging your .net core application using Visual Studio Tools for Docker – the app simply stops at start and you see a lot […]
Content for my Cxncel “docker for developers” presentation (Slovene)
I’ve uploaded all the sources and slides of my Cxncel presentation to GitHub. Enjoy.
Content for my Mono, Docker, 3.14, WebAPI on NTK 2016 presentation
I’ve uploaded all the demo content and presentation slides. Source files are on github, Docker images are on Docker hub. Give it a try.
Mono, Docker, 3.14, WebAPI on NTK 2016
This year I’ll be presenting at Microsoft’s NT Konferenca as I do every year. As the topic I’ve picked my experience of using Docker I gathered from a […]
Strong typing DisplayAttribute reference to Resources
Let’s say there is a decorated member with DisplayAttribute in code, i.e.: public enum SomeEnum { [Display(Name = “ResourceKey”, ResourceType=typeof(Resource)] SomeValue } That’s all right except for one […]